HeroClix 2017 Rules 12: Reader Feedback! And Rules Tweaks! | HeroClix: http://wizkids.com/heroclix/2017/03/29/heroclix-2017-rules-12-reader-feedback/
WOW. ZOMG. Changes just coming.
The revised-revised rule concerning heavy objects and line of fire is even simpler. Too bad about Hide. Q: could Hide reappear as a Tiny symbol abilty for line of fire to Tint characters thru light objects?
Mind Control: i actually think there should be feedback damage. But, chance it, via a die roll. 1 in 6 for one target, 2 in 6 for 2 targets, etc.; *successfully hit* targets, that is.
Cool stuff, tho.
EDIT: Concerning ‘Mind Control’ —
Back when I used to at least frequent the “General Discussion” forum on HCRealms.com (instead of lurking about the “U.S. Politics” forum or just reading articles and fiddling about the UNITS section), one of the most-frequent laments about Mind Control was that you had to first successfully hit your MC target (s), then your “thrall” had to try to hit another targeted character.
Maybe WizKids Game Design Team could play with that instead? The way they have it worded now for 2017 is great. But maybe allowing the MC’er either a +1 during the MC ‘attack’ would help ease the transition? Or, allowing the MC’er a choice of either modifying his attack, or if he successfully hits without using modifiers, the “thrall’s” attack roll gets the modifier?
Hmmm. How to word it…?