Rules | HeroClix: https://wizkids.com/heroclix/gameplay/rules-format/

Been patiently waiting for WizKids to release the 2017 rules for HeroClix. Chomping at the bit, really.

Re-reading the 2017 articles on the changes, linked above.

Print and Play | HeroClix: https://wizkids.com/heroclix/print-and-play/

…….meanwhile, what the hell is this?—

HeroClix Archive | HeroClix: https://wizkids.com/heroclix/products/heroclix-archive/


EDIT (2016-07-03): Originally posted on 2016-07-01. Reposting to 07-03, with additional comments at the end. (sidebar: I love how WordPress archives all my old revisions, with original publish dates.)

Yes…. This is more like it! WizKids put up these previews today. Awesome.


Here’s that Carnage one again. Can’t believe fanboy’s love this whacko so much. His symbiote is more interesting that its ‘host’ [Cletus Kasady]. Venom is more interesting than Carnage. I’ve never liked Venom. But I like him better than Carnage. (“Like” is a rather inverted term here. Villains are NOT role-models. But, these fictional concepts can serve as ‘examples’ of a sort.)wp-1467272283055.jpg

EDIT (2016-07-03): Can’t say enough how much I’m enjoying the new character card format.

And I have to say again how much I’d be willing as a fan of HeroClix to pay something like $9.99/month for an official WizKids subscription service that revises and maintains a digital character card resource. That WizKids could work out deals with Disney/Marvel and Warner Brothers/DC Comics to: (1) create character cards for older sets that didn’t have character cards originally, all the way back to the inagural Marvel Comics’ INFINITY CHALLENGE and DC Comics’ HYPERTIME, all done in the new format; (2) to update older character card HeroClix sets (from 2007’s Marvel AVENGERS set up to 2016’s Marvel’s UNCANNY X-MEN) to the new format; (3) provide continuing revisions as necessary to the cards (cards should be clearly marked in some way, i.e. “Rev-20160703” or something).

They don’t have to ‘release’ cards for entire older sets at once. Update here or there, here and there, with at least one card ‘released’ or ‘revised’ every third or fourth day.

Kinda hoping, then, that it eliminates a need for ‘permanent errata’ on the WizKids Rules site, that errata posts to that site may be necessary, but disappear from that forum once the character card is updated. (Clarifications are another matter, as they describe interactions and applications. The errata simply tries to correct or streamline the wording. IMUO.)

I’ve also expressed my interest in seeing the older characters recieve “Ret-Con Traits” to help make them more-playable in the modern game. NEVER use the cards to change stats from what is physically on the dial; all info should accurately reflect what is on that older piece’s dial/base. The “Ret-Con Traits” I’ve been doing, for example, seek to make older characters more-playable by adding additional powers or game effects at no additional point-cost (because older figures seem to have ‘inflated’ point-values compared to newer designs), but making the effects an option that cost points to play is also a possibility, if it’ll help game balance.

Frankly, long-term, I’d like to see the service expanded to provide cards for all objects and other game elements, and even have something that’s akin to HCRealms.com’s on-going “HeroClix Atlas” and even a full-blown “UNITS” section (team-building using the character cards and plenty of filters).

The future of the game is physical Clix and other elements on a physical map on a physical tabletop, using electronically provided information (via pads and smartphones). “Living” subscription service supports game design and helps players’ previous purchase retain value while also feeding new purchases.

Would hope the WIN system also provides loose ‘formats’ for playing these older figues with new ‘ret-con character cards’, encouraging play.

Meanwhile, I do miss keeping up with comics. I hear Marvel has a digial subscription service. Will have to check into it. I not only can’t afford to buy the collected trade paperbacks in order to keep up, I’ve no desire to physically store them. “The Cloud” and the internet is the only way to go.



HeroClix Ret-Con: Kobra & his fanatics. (v2.1)

UPDATE (2016-04-24): Kept meaning to do homemade HeroClix “Ret-Con Traits” for old DC Comics HeroClix UNLEASHED set Kobra and Kobra Fanatic clix. Kobra is both an individual (in the ‘dark savior’ mold) and international underworld religious cult, a creation for DC Comics during the 1970’s by Jack “King” Kirby. So, here we go —

DC HC UN Kobra stat tower

UN Kobra Fanatic Tower

Homemade Ret-Con “Tweak”: addition of the keyword “Kobra” for UNLEASHED’s all levels of Kobra, the Jason Burr “Limited Edition”, and all levels of Kobra Fanatic, since “Kobra” is also the name of the organization; “Strike Force Kobra” is supposed to be an élite unit within the organization. (Hopefully, they get clixed as well at some point.)

Homemade Ret-Con Trait (Kobra Fanatic R/E/V and “Jason Burr” LE): “Usher in the Kali Yuga, the Age of Chaos!” Whenever this character makes a close attack, modify its attack value by +1 for each other character with the Kobra keyword adjacent to both this character and the target. (Aside: Yep, totally co-opted the Marvel HeroClix “Morlocks” ATA.)

Homemade Ret-Con Trait (“Jason Burr” LE only): “Re-animated via Kobra’s Lazarus Pits” This character possesses Willpower and Battle Fury.

Homemade Ret-Con Trait (Kobra R/E/V): “Lord Naga” If this character is the only one on your force with this name and set symbol, choose two of the following standard powers, and it possesses them until the end of the game: Plasticity, Sidestep, Flurry, Poison, Incapacitate, Combat Reflexes, Willpower, Close Combat Expert, Empower.

I hope DC Comics and WizKids can bring in more Kobra to HeroClix at some point.

Archiving pictures scooped up elsewhere on the net concerning DC Comics’ Kobra. 















DC Comics HeroClix ‘ReClix’ Wish-List: Mr. Terrific! (v1.1)

Disclaimer 1: I’m more of a “Marvel Zombie” than a “DC Drone”, but I love both superhero genre “narrative universes”. Disclaimer 2: I haven’t bought even a trade paperback collection of an title for either ‘universe’ for over a year. I’m way behind. That said, I’m in no way opposed to “new” characters showing up in HeroClix before “old” characters. “New, old, marquee, obscure, supporting”…wanna clix ’em all.

MR. TERRIFIC! Wikipedia: https://en.wikipedia.org/wiki/Mister_Terrific_(comics) Specifically, the second person to carry the mantle, Michael Holt. He needs “ReClixed” badly. So, “Dear WizKids,…” PLEASE REMAKE THE MICHAEL HOLT “MR. TERRIFIC”!! [IF you haven’t already. I’m not finding one in the HCRealms.com UNITS section, and I don’t see him mentioned yet as a rumor for the 2016 DC HeroClix JOKER’S WILD set — http://www.hcrealms.com/forum/search.php?searchid=4748653 ]

ALSO: Want to point to this bit of “fan-design” from way, way back on another blog called “The Absorbascon”: INVENTING THE T-SPHERE (I knew I’d seen someone had to have done these. There may be more fan-versionsof these out there. I haven’t looked.)

HeroClix T-Spheres by The AbsorbasconOPINIONS: I disagree with the need for Team Abilities on these. Would prefer to see Traited Willpower. Also disagree about the zero Damage value, as these softball-sized, cybernetically-directed, semi-autonomous, sensor-packed and armored flying holographic projectors also zip around during mêlée, ramming into opponents.  I’ll be using them ‘as is’ in the “Ret-Con Trait Ability” imbedded into the ‘collage’ for the LEGACY version below.

Michael “Mr. Terrific” Holt is a former Olympian and a genius technologist. And I agree with other fan sentiment that those T-Spheres need to be “attachable” objects or bystanders, à la the Superior Spider-Man ‘Spider-Bots’ from the Marvel HeroClix DEADPOOL set.




For reference: Terry “Mr. Terrific” Sloane (First Appearance: Sensation Comics #1, 1942) —


Ret-Con: Hulk (MV HC IC 2002 REV/LE) (v1.2)

Ret-Con Trait IC HulksHomemade “Ret-Con Trait”: “Savage Cunning” If this character is the only one on your force with this name and set symbol, it may use the following abilities: When Battle Fury isn’t showing on its dial and it is not on its starting click, this character may use Super Senses and Close Combat Expert, but can’t use Close Combat Expert to modify its damage value when holding an object. This character may use the Colossal Stamina ability.


Intent: Not that these versions needed *too much help*, but the statistical combat values were showing their age. So, a highly conditional “Ret-Con Trait”. Trying to show how Hulk can fight rather brilliantly, sometimes “underhandedly” while he’s not yet fully enraged and really tearing up the landscape.

(Speaking of “tearing up the landscape”, I wonder if WizKids Design Team has taken a look at the old Fin Fang Foom colossal figure, for some inspiration for some recent or future Hulk designs…?)

Ret-Con: Grey Gargoyle (SECRET INVASION) (v3.1)

EDIT (2015-06-28): Originally posted on 2013-05-23. After finally seeing a new version hit in late 2013 with the INVINCIBLE IRON MAN set, decided this “Ret-Con Trait/Tweak” for the older SECRET INVASION version post needed a rework.

Grey Gargoyle! I actually hate the character, at least what I remember about him. My “comics current events” knowledge is lacking, though. Maybe he’s “cool” now. Maybe cool enough to appear on “Agents of S.H.I.E.L.D.”? Nah.

We essentially have 3 versions of this character now. This post is about “Ret-Conning” one of those three: the lackluster SECRET INVASION piece. But, might as well post all three, for comparison.


iim Grey Gargoyle stats

s1010 Grey Gargoyle stats

The SI version was disappointing back in 2008. Laughable now. If you don’t look at the stats, “Petrify” is still *okay*, I guess, but still. And “Petrified Protection”, though? The “use” of it may not count toward your action pool, but the placement restrictions don’t seem worth the action, to me.

Hmmm. What to do? What to “tweak”? Let’s start borrowing from other existing power and abilities, shall we?

Homemade “Ret-Con Tweak”:  Petrified Protection Give Grey Gargoyle a free action. He may place one barrier terrain marker in an unoccupied square containing an object, hindering terrain, or a hindering terrain marker. Instead, give Grey Gargoyle a power action and he may place a Web/Snare special terrain marker in a square occupied by a target opposing character.

Borrowing from the “Web mechanics” again from the 2010 WEB OF SPIDER-MAN set. Have always felt/thought that those effects should see more applications.

What does the Web/Snare marker do? Web Special Terrain Marker: A character occupying this square must break away for movement purposes. Immediately after the character occupying this square no longer occupies it, remove this marker from the map.


Ret-Con: The “Skrull Imposters” (SECRET INVASION)

EDIT (2015-06-28): This was originally a much larger post, posted 2010-04-26, and among my first attempts at a “Ret-Con Trait”. Snag: the characters concerned already had Traits, and what I was trying to do was more of a “Ret-Con Tweak”

Inspiration: DC Comics HeroClix THE BRAVE & THE BOLD (2010) BB#019 Talia. Love that she has both the Batman Ally and Superman Ally team abilities, and that she has a Trait that states that those team abilities cannot be copied by ‘wild card’ characters (characters sporting any ‘wild card’ team ability, for example like the Minions of Doom TA).

BB019 Talia stats

I would much like to see that Trait “ret-conned” onto the “Skrull Imposter” pieces that we received in 2008’s SECRET INVASION.  I’d like to let both the “Human” and “Skrull” versions of each character have access to both team abilities — both TA’s are printed on the base, only one is used, depending on if it’s the “a” or “b” version of the character — while also keeping them from lending TA’s out to wild cards.

I don’t know if that would unbalance the characters.  Maybe add another Trait effect? A “limitation”?

Call this “Ret-Con Tweak” to the traits “Friend or Foe?” or “Suspicion!” perhaps? Make sure (1) wildcards can’t copy this character’s team abilities, and (2) Other friendly character can’t modify this character’s combat values.  Thematically, the “suspected Skrulls” would still be able to use their own such powers on themselves and on allies or enemies (as appropriate), but leaves allies “suspicious.” Could work. Don’t know if I’ll get around to testing this one or not.

The characters from 2008’s Marvel HeroClix SECRET INVASION are:

SI Captain Mar-Vell Suspicion SI Yellowjacket Suspicion SI Ms Marvel Suspicion SI Elektra Suspicion SI Dum Dum Dugan Suspicion



Marvel HeroClix Ret-Con: Rhino (SINISTER 2006)(v7.2)

EDIT (2015-06-28): Originally posted 2011-0902. Since then, a lot of changes to the game and newer versions of Rhino have rendered my homemade “Ret-Con Trait” to the SINISTER (2006) set’s R/E/V/LE moot. So, I’m going to go “gallery”, and show all the versions of Rhino that I’m aware of currently in the game as of this edit date, finishing with two (2) RCT’s, one for the SIN version, and one the CRITICAL MASS (2003) “Ultimates Universe” comics’ version R/E/V/LE. RCT’s are “imbedded” into the collages. Reminder: For these zero-cost “Ret-Con Traits”, I like to use existing powers or abilities language.
dp062 Rhino Zombie


ASM 2013 RhinoS

Ret-Con Trait SIN Rhino v2

Ret-Con Trait CM Rhino


Marvel HeroClix Ret-Con: Korvac (SUPERNOVA, 2006) (v5.2)

EDIT (2015-06-04): Originally posted 06 OCT 2011. Revised, reworked, reposted in light of a brand new version of Korvac in 2015’s Marvel HeroClix AVENGERS ASSEMBLE set.


Korvac.  Another Marvel mad-man.  Hails from a potential future in which the human race was conquered by an alien race called the Badoon.  Nutshell: “PHENOMENAL COSMIC POWER, itty-bitty living space.”

In the alternate timeline that produced Korvac, he was a human collaborator to the alien race, the Badoon. The Badoon turned him into a cyborg, and his original tech allowed him to tap into and siphon various forms of energy. On the run through space/time following the defeat of his “Minions of Menace” by the Guardians of the Galaxy (his his timeline), Korvac ends up in the “mainstream Marvel Universe”, stumbles across one of Galactus’ worldships. He attempts to download information and absorb energy in order to evolve himself more, and goes from cyborg to Power Cosmic “purple energy guy”.


HeroClix: The first version we got was from one of the last of the “pre-Character Card/REV-U Era” sets, SUPERNOVA, in 2006. The sculpt was straight out of ye olde “Official Handbook of the Marvel Universe Deluxe Edition”, and showed both his original cyborg form and his “evolved” energy form. It’s kinda funny then that his “second incarnation” in HeroClix from 2015’s “Character Card and Special Powers Era” AVENGERS ASSEMBLE set has a dial that better represents the first one’s sculpt; the first three clicks of life are clearly “cyborg Korvac”, with a defense slot “stop click” special power to represent his “Power Cosmic” transformation. It almost makes me want to do a “sculpt swap”. Almost.

Anyway, it’s always enlightening to read the comments about a clix in either the HCRealms’ UNITS section, or in one of the HCR articles (like the AVENGERS ASSEMBLE “Primers”). Both have received mixed responses. Most of those complaints revolve around a lack of opening “move and attack” powers, especially considering how “expensive” they are. Consensus is they would both be better in 400-point of higher force builds. The 2015 AVAS Korvac is seen as better than the older 2006 SNV version.


Ret-con Trait for the older SNV Korvac:

I suspect that in those high-point games, SUPERNOVA #092 Korvac did a lot of “loitering air support”; while the tougher, heavier-hitters were engaged, he’d skirt the battlefield with his Phasing/Teleport and 8 range, and snipe at any opportunity.

PROS:  Power Cosmic team ability; keyword selection; power selection and arrangement.

CONS:  Odd stat fluctuations.  Obviously relying of the PC TA, both for the Outwit protection and the push-avoidance, but will need to push sometimes.

Not sure this really represents the character, as in the comics he was another one of those “reality-altering” type of insanely powerful characters.

Tested some homemade traits for him where I hard-wired some Battlefield Condition effects into him.  Little timid about committing to that, though.  Fell back to a position where “This dial more represents his early cyborg form, powerful but still vulnerable”, and went with enhancing his “leadership role”.

Homemade Trait: “Space/Time/Energy Manipulation” If Korvac is the highest point character on a force, he may use these abilities this game: Korvac may use Perplex, but only to target friendly characters. At the beginning of your turn, you may give Korvac a free action and choose a friendly character 6 or fewer squares from Korvac to which he can draw a clear line of fire; place the target in a square of clear unoccupied terrain 8 or fewer squares from Korvac to which he has a clear line of fire.

Tried to emulate Korvac’s matter/time/space manipulating abilities by borrowing and tweaking language from the ARKHAM ASYLUM’s version of Despero.   Whether you decide to have him “rule” the Badoon or cobble together an alien band of “Intimidators”, he should be a better “tentpole” for a team, if a bit offbeat, and warranting that “Unique” silver ring..


Now, Wish-Listing stuff. “Dear WizKids….” I would hope that if your continue to do “cosmic space/time” themed sets, that we could get more Marvel “extraterrestrial aliens” as generics. Not *simply* more Kree, and Skrulls, and Shi’ar, and Rigellians, but some of the others — Procyonites, Plodex, Sligs, Judans, Folmathi, Brood — gotta have more Brood. Hopefully just some more of the less-humanoid aliens. Each with three starting lines, for point values ranging from 15 points to 45 points, for various team builds.




Ret-Con: Mad Hatter (HT REV & LE; v5.2)

EDIT (2015-05-17): Originally posted 2011-03-14. Significant changes in the game since then. Updating, upgrading, reposting.

Ret-Con Trait HT Jervis Tetch Mad Hatter

Language cribbed from GG026 Mole Man’s “Mole Man’s Monsters” special power. Works for me.  The Rookie was fun to run in a 200-point battle, using some HIVE generics.  I might just try something like this for the old DC UNLEASHED R/E/V Queen Bee….

Ret-Con: Superman (Hypertime REV/U) (v5.1)

EDIT (2015-05-19): Originally posted 2010-11-02. (Love the fact that WordPress saves copies of every draft and revision of a post. Wishing I’d never deleted some posts, just moved them back into draft mode.) Revised, reposted.

Completely re-doing some Ret-Con Traits for a very old version of Superman. Just trying to keep some really old clix relevent in today’s game. Enjoy.Ret-Con Trait HT Superman REV ver8


Ret-Con Trait HT130 Superman v3

Marvel HeroClix Ret-Con: Dragon Man (AVENGERS, 2007)(v1.5)


Dragon Man! Not *exactly* a supervillain, more of a “pawn”. A “Marvel Monster”, a melding of comics’ “science” and “magic”. An experiment in android technology by Prof. Gregson Gilbert, it wasn’t operational until Diablo animated it with his thaumaturgic/alchemical decoctions and potions, to commandeer the automaton to confront the Fantastic Four. Dragon Man has been portrayed as fairly docile unless ordered or provoked into combat. Can’t speak, but appears to understand when spoken to. “Dog – like” is how I think of him.

So far, HeroClix has only seen one rendering of the character, in 2007’s AVENGERS set. Clocking in at 130 points, recent changes to standard powers and various abilities in the game have worked in his favor, but he’s still not given a lot of love, considering other characters available in the 128 to 131 point value range. It’s a nice long dial, and its biggest drawback are the front-loaded stats, a very old-looking design.

Homemade “Ret-Con Trait”: “The Dragon Man” Dragon Man may use Energy Explosion and Willpower. When Dragon Man uses Energy Explosion, as the action resolves, it may use Smoke Cloud as a free action, but must place the first marker in the target’s square. Dragon Man may modify his attack value by+1 when attack an opposing character that has attack him this game. Dragon Man may modify his defense value by +2 when attacked by an opposing character that has attacked him previously this game, or has the Fantastic Four keyword.


“ReClix” Wish-List: Would love to see a new Dragon Man. Reading up on him, there could be two more versions made for the game of HeroClix.

(1) He’s been used as a “mount” in certain stories. Might be worth co-opting some Vehicle language and game effects to allow for a friendly “Dragon Man Rider”. Or,, maybe make use of Split/Merge/Duo mechanics in some way?

(2) Being a magically-powered robot, it appears he’s been reprogrammed recently, and given an intelligence upgrade. Neat. Given that physically he’s been able to go toe-to-toe with like of The Thing and The Hulk, in wonder what a smarter Dragon Man might be capable of. ..?


Apologies for the lack of a stat block, or character collage. (I’m posting from ye olde smartphone today.) Hope to remedy that in the future. Really want to post the game’s latest language for all the powers and abilities the version of Dragon Man can use.

EDIT (2015-04-11): “Collage.”

Ret-Con AV020 Dragon Man


Ret-Con: HYPERTIME’s Hawk & Dove (v1.1)

Quick one today, a homemade “Ret-Con Trait” for the venerable HeroClix “dynamic duo” of Hawk & Dove. I may — *may* — pad out the entry later. These old Steve Ditko/Steve Skeates creations from the 1960’s have seen numerous incarnations in both the comics and in HeroClix. Might be worth posting the other versions’ dials, for comparison’s sake.

Until such a time, the homemade “Ret-Con Trait” [inspired by various “linked” and “Minion” special powers over the past couple of years] is imbedded into the following “collage” —

Ret-Con DCHCHT Hawk Dove

Ret-Con: Gorilla Grodd (HT) (v1.1)

DC HT Gorilla GroddHomemade Ret-Con Trait: “Telekinetic Bolts and Mental Illusions” If this character is the only one on your force with this name and set symbol, it may use Energy Shield/Deflection, Sidestep, and Force Blast.

Once again I must say: I’m more of a Marvel guy than a DC Comics guy. But, I like seeing heroes square off against “good” (conceptually) supervillains than against other superheroes. And DC hero The Flash has one of the best “Rogues Galleries” out there. I’ve only caught 5 episodes of the CW TV series “The Flash”, but 2 have provided glimpses of one of my favorite villains, Gorilla Grodd.

Many versions of this character in the game of HeroClix now, with the most recent interpretation hitting the map in 2014’s THE FLASH set.

The RCT above is meant to help out the aging HYPERTIME piece in defense and mobility.

SIDENOTE: Once again (this coming after a post about how I’m diving into ” monthly ‘sustainable’ charitable donations” again), I think WizKids is missing the opportunity for a modestly-priced ($2-$4/mo.) subscription service for “eTools” for HeroClix. It’s become very difficult to keeep up with both changes in the game and with figures/character released for the game. I’m still of a mind that such a service can help on both fronts.

Have also suggested that such a service could allow WizKids Game Design to release “eCharacter Cards” for figures already in the game, whether it’s for older, “pre-character card era” pieces like the rendition of Gorilla Grodd above, or for tweaking or errating cards for characters in the current era. Specifically, have mentioned the opportunity of adding free “Ret-Con Traits” to older characters, to help them retain “play value”. I believe I also suggested “Character Feats”, a spin on the old Feat card concept; a Feat effect that costs points like a Feat card, but can only be used by the character whose card it’s printed on, completely optional, and appropriate to the character.



DC Comics HeroClix “ReClix” Wish-List & Ret-Con (UNLEASHED, 2004): Queen Bee (v1.1)

UN Queen Bee STATS

Homemade Ret-Con Trait: “Queen Zazzala’s Insect Control & Alien Hypno-Pollen” If this character is the only one on your force with this name and set symbol, it can use the following abilities: Queen Bee may use Smoke Cloud. When Queen Bee uses Poison damage dealt is penetrating. When Queen Bee uses Mind Control and targets opposing characters within half her range value, modify her attack value by +3.

A version of the character I’d like to see again. Wouldn’t mind seeing the 1963 version either. Reading up on Wikipedia, looks like she’s made some cartoon appearances during the 2000’s.

The version above, if redone, was much tougher physically. She fought another of DC Comics’ major female characters, Big Barda, to a stand still. (One of Jack Kirby’s “New Gods”, Big Barda is on the level with Marvel’s Thor, IMHO.)

DC Comics HeroClix “ReClix” Wish-List & Ret-Con (HYPERTIME, 2002 & JUSTICE LEAGUE, 2007): Plastic Man (various versions; v5.6)


EDIT (2015-02-16): Revising and reposting a homemade “Ret-Con Trait” ability for ye olde DC HeroClix HYPERTIME  set (2002) Plastic Man, a “Rookie/Experienced/Veteran” interpretation.  [Original post was 2011-06-24.] Also, going to include in this revision the only other two versions of Plastic Man we have in clix-form [so far], with some “Ret-Con Traits” that I hope are fun. I will not spend a lot of time with “commentary”.

HT Plastic Man Stat Tower

For the old HYPERTIME REV, the homemade “Ret-Con Trait” is: Minion: “Hey, I’ve been legit for a while now!” If this character is the only one on your force with this name and set symbol, it may use the following abilities: If another friendly character with the JLA or Batman Ally team ability is within 8 squares, Plastic Man can use Sidestep and Combat Reflexes. If there are at least two such characters, Plastic Man can also use Energy Shield/Deflection. If there are at least one of each such characters adjacent to Plastic Man, Plastic Man possesses Empower.

This old version hopefully becomes more valuable to the team, even if he’s still mostly a “Pawn” (tie-up, line-of-fire blocker, Mastermind fodder). The Empower can be fun, and there are a lot of cheap-ish JLA team ability characters, including “taxis”, and particularly from older sets, that you could probably et a small squad of expendable “swarmers” to zip in and lock down one opposing character while your “bigger guns” focus on someone else. [Thinking: 400-point and higher games.]

CJ223 Plastic Man

For the old COSMIC JUSTICE Limited Edition piece, the homemade “Ret-Con Trait”: “On the Q.T.” When placing characters at the beginning of the game, Plastic Man can be placed up to his speed value away from his starting area.

JL030 Plastic Man

This JUSTICE LEAGUE rendition isn’t too bad. It’s “aging well”. Still, bit of a “buff” may be in order for these times. Homemade “Ret-Con Trait”: Minion: “‘Eel’ O’Brian” If this character is the only one on your force named Plastic Man, it may use the following abilities: If another friendly character with the Batman Ally team ability is within 8 squares, Plastic Man can use Sidestep and Combat Reflexes. If another friendly character with the JLA team ability is within 8 squares, Plastic Man can also use Energy Shield/Deflection. If there are at least one of each such characters, Plastic Man also modifies his attack value by +1. 

This version is “more robust” than any of the HT versions, and still has plenty going for him in today’s Golden Age.

WISH-LIST: Just hoping for a more-modern interpretation. Some other “elastic character” have had some neat powers. Would like to see a Trait ability with “size-changing”, shifting between Tiny, “normal”, and Giant damage symbols, maybe? Traited Barrier at a locked range might be cool as well (similar to a previous version of Mr. Fantastic).

EDIT: I wonder what could be done with the “Morph” style mechanics? It’d also be nice (looking at that “mailbox” LE) to have a version that starts out as a special object? Can get used as an object until he’s used to hit some opposing team character? Hmmm. Not sure how to work it… Scooping up a pic from the internet, I guess I’m going for some sort of “ambush” kinda thing. See below.

And now, a scene from Cartoon Network’s BATMAN: THE BRAVE & THE BOLD cartoon series (2008 to 2011) —

(Plastic Man and Batman in the Bat-Plane)

PLASTIC MAN: Are you seeing what I’m seeing? Because I’m seeing gorillas riding pterodactyls, with harpoon guns, stealing a boat.

BATMAN:  It’s Gorilla Grodd.

PLASTIC MAN: It’s messed up is what it is!


DC Comics Wish-List & Ret-Con (COLLATERAL DAMAGE, 2006): Guardian (v1.7)

The Guardian, a DC Comics’ superhero. Patterned on Captain America, to a degree. He was, after all, created by the team of Joe Simon and Jack Kirby, the guys who created (but ultimately didn’t own) the character of Captain America for Timely Comics (the company that became Marvel Comics).

Captain America first appeared in Captain America Comics #1 first hit the stands in March of 1941, and became a great success for Timely. Joe & the King would try a couple more time to capture that “lightning in a bottle”. The Guardian was one of those attempts, first appearing in a competing magazine, Star-Spangled Comics #7 (April 1942).


Although he’s been written off and on since with a kind of “patriotic” or “military” attitude, his first appearances make him seem more like “superhero policeman“. His shield even looks more like a cop’s badge. His name was Jim Harper, and he had his streetwise “Newsboy Legion” sidekicks in tow.

Captain America is my favorite comic book superhero character, and I also have an affection for various “knock-off” versions, as they can offer different viewpoints of Cap.

Back in the early 2000’s, DC Comics tried a bit of a “concept revamp”, assigning the Guardian persona to a new character, Jake Jordan, the “Manhattan Guardian”. Jordan was an ex-cop, and was hired by the tabloid newspaper “The Manhattan Guardian” as a kind of “superhero/reporter”. He’d go about the DC Universe foiling various criminals, the newspaper would get stories via the Guardian uniform’s built-in body cameras and microphones. (Obviously relevent today, yes? What with modern policing methods under scrutiny, and various police departments across the country experimenting with the idea of all cops on their forces wearing bodycams. “Sci-Fi” is sometimes refered to as “speculative fiction” for a reason.)

The original Jim Harper and the latest Jake Jordan have one thing in common: They are “Normal Humans of Exceptional Skill”. Natural athletes and fighters, both with aptitudes that make them very good “detectives”. The “clones” of Jim Harper up the ante by also having superhuman-level reflexes, stamina, agility, and resiliency, coupled with deeper training in tactics.

HeroClix? So far, we have a Unique version of the Jake Jordan Guardian from the DC Comics HeroClix COLLATERAL DAMAGE set (2006). Still solid, but they could do more with Jake Jordan, as well as introduce a Jim Harper version. It’d be cool to get “Standard/Prime” versions.

Ret-Con CD086 Guardian

EDIT (2015-02-13): Idea occurred tome today. Although I don’t like “kid sidekicks”, and I definitely don’t like a gaggle of the runts, like Guardian’s “Newsboy Legion”, I wouldn’t mind seeing them *IF* they try to do something along the lines of “Golden Age Era Guardian with Newsboy Legion attachable 3D Bystanders”. In other words, treat them like Toyman’s toys, or Superior Spider-Man’s Spider-Bots, or Batman’s “Flocks of Bats”.

Ret-Con Whirlwind (IC REV)(v3.1)

Ah, the old REV Whirlwind from 2002’s Marvel HeroClix INFINITY CHALLENGE set. Nope, this supervillain isn’t wearing a dress. That sculpt is supposed to represent him spinning at an incredible speed. One has to assume that if he ever gets remade, the sculpt would eliminate doubt about his attire.

IC Whirlwind Stat Tower

A lot of changes to the game and to design philosophy since this character’s debut in the game. Plus, WW has had some cartoon appearances since then as well. I assume any new versions would resemble the clix we’ve seen for a similar DC Comics character, The Top (a Flash villain).

Whirlwind Mash-Up III

Homemade Ret-Con Trait: “Reap the Whirlwind!” If this character is the only one on your force with this name and set symbol, it may use the following effects: This character may use Force Blast. When this character uses Force Blast, the result of the six-sided die roll can be split among multiple target adjacent opposing characters. The targets are otherwise affected normally by Force Blast. When this character takes a move action and moves along a direct path, it may use the Flight ability. When this character takes a move action and does not move along a direct path, it may use {Improved Movement}{Ignores Characters}. Modify this character’s attack value by +1 when it makes close combat attacks.

Cribbed a lot of language from the old “Whirlwind” Feat card, obviously. Still, he won’t hit much, for much damage. He’s a fast-moving “Pawn”, with a chance to cause some “tempo disruption”.

Ret-Con: Black Panther (IC) (v2.7)

EDIT (2015-01-02): “Oops.” I put in an incorrect older “collage” with the wrong RCT, and had forgotten to include the RCT into the body of the post. My apologies.

Black Panther! Also known as: T’Challa, King of Wakanda, a fictional high-tech-yet-marginally-isolationist African nation on “Marvel Earth”, home to the Panther Cult (and its “Heart-Shaped Herb”, a rare plant with mystical/alchemical properties, which only the King is allowed to consume in a concoction that grants enhanced stamina and heightened senses) and huge deposits of “Vibranium” (one of those fictional metal ores that finds its way into many superhero genre weapons). He’s not only King, he’s degreed in Physics, a skilled diplomat, tactician, logistician, and martial artist. Derided unjustly by certain Haters in the “fanboy cheap seats” as Marvel’s “Batman knock-off”. Haters are gonna hate. There are some stupid, jealous bastards out there. Because, you know, BP is better than Batman. There’s just no denying it. (Heh. Glad I don’t have this blog open for comments.)

First appeared in comics in Fantastic Four #52 in 1966, and got his HeroClix debut in Marvel’s inaugural set, INFINITY CHALLENGE (2002) in the Rookie/Experienced/Veteran format of the time. His Rookie was at the time (and I think still may be) the cheapest source of Outwit in the game, and so popular that it overshadowed the Experienced and Veteran versions for a long time. BP received a “reclix” finally with the debut of character cards and special powers in the 2007 AVENGERS set, and has seen new versions in 2011’s CAPTAIN AMERICA set and the 2013/2014 trickle of AVENGERS VERSUS X-MEN Storyline Organized Play kits.

I’ll post some stat-pictures here for reference, from most recent to oldest —

AVX007 Black PantherCA037 Black PantherAV024 Black PantherIC Black Panther stat towerSo, why do I feel the need to Ret-Con Trait the original REV? Partly because I want to keep that “older HC tech” playable in the modern age (yes, the Rookie is still playable as “disposable Outwit”, but the King deserves better), but also because I have gotten into playing the Marvel Puzzle Quest game rather obsessively since November, and that game’s version of BP lead to an interesting idea, and a re-examination of the character’s abilities for me.

Ret-Con Trait IC Black Panther v5


Homemade Ret-Con Trait: “Wakandan Heart-Shaped Herbs and Vibranium Technologies” If this character is the only one on your force with this name and set symbol, at the beginning of the game you may choose up to two of the following powers and this character possesses those powers until the end of the game: Flurry, Sidestep, Incapacitate, Precision Strike, Toughness, Combat Reflexes, Energy Shield/Deflection, Willpower, Battle Fury.  



Ret-Con: Daredevil (IC REV) (v3.2)

EDIT (2014-12-29): Originally posted 2010-12-09. Tweaking the language on an older RCT, adding a simple “collage”, and a light rework of the other content.

EDIT (2014-01-02): After some additional thought, modified the language of the RCT to specifically cover the Flight and Carry abilities, rather than focus the combat symbol.

Ret-Con IC Daredevil v5


Homemade Ret-Con Trait: “Billy Club Swingline” If this character is the only one on your force with this name and set symbol, it can use the following effects: When this character is given a move action, modify its speed value by +1 and it may use {Improved Movement}{Ignores Hindering Terrain}{Ignores Elevated Terrain}{Ignores Outdoor Blocking Terrain}. Modify its attack value by +1 when making close combat attacks. When this character succeeds at a ranged combat attack against a target opposing character of the same size or smaller, that character can’t use the Flight or Carry abilities until the beginning of this player’s next turn.

So, the original Daredevil Rookie, Experienced, and Veteran.  One of the “Whiskey-Tango-Foxtrot” reactions players seemed to have back then (2002) was “Why does Daredevil- – acrobatic superhero and skulker about the rooftops of Hell’s Kitchen — have to take the stairs??

Cribbed some language from the venerable “Swingline” Feat card. Did keep the speed modifier and changed the “Earthbinding” to “replacement ability symbol”, since Earthbound became much stronger (IMHO) when it became Earthbound/Neutralized (it doesn’t *just* affect the speed symbol; the “swingline-like” effect shouldn’t turn a giant into a standard character). Also, trying to add into all my older and current “Ret-Con Traits” the “unique to your force” (or, “Higlander Rule”) language, so these older characters don’t get the benefits of an RCT if the player is trying to run a bunch of copies of the REV (a “clone army” of a non-generic character).