HeroClix Rules Update & Rules Structure| HeroClix

HeroClix Rules Update: https://wizkids.com/heroclix/2017/08/25/rules-update/

HeroClix Rules Structure: https://wizkids.com/heroclix/2017/08/25/heroclix-structure/

*whew* Man. Changes, changes. Shows how difficult the job is. Glad they’re upfront, transparent about it all.

 Well, I’d downloaded all the new rules docs on Tuesday, but hadn’t yet really dove in and read anything but the Powers & Abilities Card, and some stuff in the Rules Forum on Team Abilities, so I’m glad for early corrections.


WizKids’ Rules Forum: HeroClix: Team Abilities – 2017

ZOMG, they changed/tweaked quite a freaking bit!


  • HATE that the Serpent Society team ability symbol has disappeared completely.
  • HATE that are not showing the “Minions of Doom” (Marvel brand) or the “Calculator” (DC Comics brand) team ability symbols.

I assume they will appear in this “Past Rules” thing they’ll be doing, but I’m fuzzy about how they’re doing it.

Could have just kept the symbols, changed the definitions. Wondering why they didn’t. Did it cost money in licensing the images or something?

“Yes, but what about ‘HeroClix Dinosaurs’?”

Above is a photo I took back in 2010. I was living on my own, and where I  was living was roomy enough that I set up a “game room”. It was dominated by HeroClix. 

In the picture (which I’d posted to this blog at one point), I’d taken some extra Marvel and DC HeroClix dials, cut off the sculpts, then removed the sculptures from some of WizKids’ HorrorClix “The Lab” set’s Velociraptors I’d managed to get, and glued them to the bases; made my own HeroClix-compatible “mods”. Still have them.

Why bring this up? 

Well, WizKids has been flirting with the idea of making a set or two of HeroClix figures with in-house ideas, rather than relying on official licenses, as they do when using characters from Marvel comics and movies, DC comics and movies, various videogames, et cetera. 

Looks like one idea will hit games and comics shops soon: HeroClix “UNDEAD”. 

I’m excited. In a way that other attempts, like reviving its “MageKnight” brand (the game that gave WizKids its start, which lead to HeroClix) hasn’t been able to do.

UNDEAD looks to be a smaller number of chatacters, “generic” (mostly), in single figure ‘foil packs’. Sounds perfect. 

Why? Sounds like it will be completely compatible with HeroClix, which provides thematic adversaries for our Heroes in HeroClix to combat. The superhero genre is such a mash-up of genres — sci-fi, cosmic/space opera, magic, fantasy, pulp crime, horror, et cetera — it makes sense and provides more options for players. 

Sidenote: I do hope WizKids keeps licenses to continue to produce at least the Marvel characters, but have to admit, the current pace of Marvel and DC releases is crushing to keep up with, and despite never-before-clixed characters finally seeing the light of day and some wonderful dial design, it also feels “diluted”, with so many versions of the same ‘marquee’ characters showing up every year. (And certain characters caught in licensing limbo, like Marvel’s Fantastic Four, making no appearances at all due to legal rights battles.)

Would love to see some other “generics” see publishing as HeroClix, given the “UNDEAD treatment”, so to speak. The old HorrorClix line’s “The Lab” set was chock-full of mad scientists, clones, aliens, cat-people, lizard-people, insect-people, mutates, dinosaurs, robots, apes, and even haunted spacesuits. Theme-y fun.

EDIT: ChessClix, an idea I’ve wanted to see for awhile: do-able as a foil-pack gravity feed set? Had alway imagined them as 100% compatible with HeroClix, just with a “rulez overlay” for playing pieces as thier own game, as “ChessClix”. 


Rules | HeroClix: https://wizkids.com/heroclix/gameplay/rules-format/

Been patiently waiting for WizKids to release the 2017 rules for HeroClix. Chomping at the bit, really.

Re-reading the 2017 articles on the changes, linked above.

Print and Play | HeroClix: https://wizkids.com/heroclix/print-and-play/

…….meanwhile, what the hell is this?—

HeroClix Archive | HeroClix: https://wizkids.com/heroclix/products/heroclix-archive/

HeroClix 2017 Rules 12: Reader Feedback! And Rules Tweaks! | HeroClix

HeroClix 2017 Rules 12: Reader Feedback! And Rules Tweaks! | HeroClix: http://wizkids.com/heroclix/2017/03/29/heroclix-2017-rules-12-reader-feedback/

WOW. ZOMG. Changes just keep coming.

The revised-revised rule concerning heavy objects and line of fire is even simpler. Too bad about Hide. Q: could Hide reappear as a Tiny symbol ability for line of fire to Tint characters thru light objects?

Mind Control: i actually think there should be feedback damage. But, chance it, via a die roll. 1 in 6 for one target, 2 in 6 for 2 targets, etc.; *successfully hit* targets, that is.

Cool stuff, tho.

EDIT: Concerning ‘Mind Control‘ —

Back when I used to at least frequent the “General Discussion” forum on HCRealms.com (instead of lurking about the “U.S. Politics” forum or just reading articles and fiddling about the UNITS section), one of the most-frequent laments about Mind Control was that you had to first successfully hit your MC target (s), then your “thrall” had to try to hit another targeted character.

Maybe WizKids Game Design Team could play with that instead? The way they have it worded now for 2017 is great. But maybe allowing the MC’er either a +1 during the MC ‘attack’ would help ease the transition? Or, allowing the MC’er a choice of either modifying his attack, or if he successfully hits without using modifiers, the “thrall’s” attack roll gets the modifier?

Hmmm. How to word it…?

EDIT (2017-06-03): Spelling corrected, one missing word added, tages added, ‘color change’ made; nothing else.

fusillade: Word of the Day from Dictionary.com http://www.dictionary.com/wordoftheday/2017/03/06

Thinking about Wizkids’ Game Design Team articles concerning the 2017 changes to the HeroClix Core Rules. 

Thinking about this “keyphrase abilities” thing. 

Thinking about the Flurry standard power, how the wording will be.

Thinking about the “Duo” symbol, and what “keyphrase abilty” it might access.

Thinking about the word “Fusillade”, how it’s been used as the name of at least one Special Power for one of the “archer” type characters. And that power has seen slight variations under different names. Candidate for a standardized “keyphrase ability”?

Anyway, I may not be any kind of “contributor” to the game — I’m just a nobody out on the fringes of the game and the fan community — but I’m a fan, and really looking forward to the 2017 core rules, and powers and abilities card. I am a paying consumer of the game, willing supporter. Wish i could contribute more.