Marvel HeroClix: The Mighty Thor Previews Continued!:


Whoa! Very cool. I wonder what the marketing “customer behavioral” angle is to selling the ‘generic’ equipment packaged inside Super-Boosters that will undoubtedly have ‘specific/named’ Colosal characters…?

Anyway, cool!


2017-08-04: Marvel HeroClix: The Mighty Thor Previews Begin — Hatut Zeraze!

Watch this page!:

The ‘Hatut Zeraze’! (‘Generic.’ They used to be the Wakandan Secret Police, until outlawed as a organization.)

2017-08-09: Adding to this post, Korg the Kronan!


Posted to this blog on 2017-08-02: Link to WizKids’ product info-page for Marvel HeroClix THE MIGHTY THOR booster expansion set: marvel-heroclix-the-mighty-thor

Yesssss. “Colossal Boosters.” “New weapons.” Looks like some never-before-clixed characters as well.


HeroClix Rules Update & Rules Structure| HeroClix

HeroClix Rules Update:

HeroClix Rules Structure:

*whew* Man. Changes, changes. Shows how difficult the job is. Glad they’re upfront, transparent about it all.

 Well, I’d downloaded all the new rules docs on Tuesday, but hadn’t yet really dove in and read anything but the Powers & Abilities Card, and some stuff in the Rules Forum on Team Abilities, so I’m glad for early corrections.

WizKids’ Rules Forum: HeroClix: Team Abilities – 2017

ZOMG, they changed/tweaked quite a freaking bit!


  • HATE that the Serpent Society team ability symbol has disappeared completely.
  • HATE that are not showing the “Minions of Doom” (Marvel brand) or the “Calculator” (DC Comics brand) team ability symbols.

I assume they will appear in this “Past Rules” thing they’ll be doing, but I’m fuzzy about how they’re doing it.

Could have just kept the symbols, changed the definitions. Wondering why they didn’t. Did it cost money in licensing the images or something?

HeroClix 2017 Rules 5: Outwit, Use and Possess | HeroClix

Holy Freakazoid. This is mind-tinglingly amazing, IMHO. WizKids’ Game Design really recalibrated Outwit within its Core Rules streamlining. 

Then they slip this in toward the end —

“…Well, combat abilities don’t exist anymore, so this was an easy cut. Now there is only a single category of “keyphrase abilities”, and some of them are granted by symbols, and some aren’t. None of them can be chosen for Outwit, though Indomitable can still be “stopped” by choosing Willpower.”
So, “keyphrase abilities” — accessed thru symbols or Traits? — are ‘standardized’ effects. I think I got that.

I’m slightly confused about one thing: Traits. What exactly are they now? I mean, Traits have always been “special rules” tailored to a character, and most of the time represented by a 5-point Star symbol…. 

I’ll figure it out. I’m likely conflating old stuff, when I  should discard it completely. 

HeroClix 2017 Rules 3: Timing | HeroClix:

Wow. That’s awesomely elegant. (Too bad Poison as a standard power gets ‘nerfed’, but i get what they are talking about with ‘corner issues’ and streamlining, and they state they will address the relative ‘power levels’ of Standard Powers, so, cool.)

Marvel HeroClix: Deadpool and X-Force Update | HeroClix:

Well. Hope I don’t have that problem….