HeroClix Rules Update & Rules Structure| HeroClix

HeroClix Rules Update: https://wizkids.com/heroclix/2017/08/25/rules-update/

HeroClix Rules Structure: https://wizkids.com/heroclix/2017/08/25/heroclix-structure/

*whew* Man. Changes, changes. Shows how difficult the job is. Glad they’re upfront, transparent about it all.

 Well, I’d downloaded all the new rules docs on Tuesday, but hadn’t yet really dove in and read anything but the Powers & Abilities Card, and some stuff in the Rules Forum on Team Abilities, so I’m glad for early corrections.

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HeroClix 2017 Rules 12: Reader Feedback! And Rules Tweaks! | HeroClix

HeroClix 2017 Rules 12: Reader Feedback! And Rules Tweaks! | HeroClix: http://wizkids.com/heroclix/2017/03/29/heroclix-2017-rules-12-reader-feedback/

WOW. ZOMG. Changes just keep coming.

The revised-revised rule concerning heavy objects and line of fire is even simpler. Too bad about Hide. Q: could Hide reappear as a Tiny symbol ability for line of fire to Tint characters thru light objects?

Mind Control: i actually think there should be feedback damage. But, chance it, via a die roll. 1 in 6 for one target, 2 in 6 for 2 targets, etc.; *successfully hit* targets, that is.

Cool stuff, tho.

EDIT: Concerning ‘Mind Control‘ —

Back when I used to at least frequent the “General Discussion” forum on HCRealms.com (instead of lurking about the “U.S. Politics” forum or just reading articles and fiddling about the UNITS section), one of the most-frequent laments about Mind Control was that you had to first successfully hit your MC target (s), then your “thrall” had to try to hit another targeted character.

Maybe WizKids Game Design Team could play with that instead? The way they have it worded now for 2017 is great. But maybe allowing the MC’er either a +1 during the MC ‘attack’ would help ease the transition? Or, allowing the MC’er a choice of either modifying his attack, or if he successfully hits without using modifiers, the “thrall’s” attack roll gets the modifier?

Hmmm. How to word it…?

EDIT (2017-06-03): Spelling corrected, one missing word added, tages added, ‘color change’ made; nothing else.

HeroClix 2017 Rules 11: Probability Control | HeroClix

http://wizkids.com/heroclix/2017/03/23/heroclix-2017-rules-11-probability-control/

1) Simply can’t complain about the change to Probability Control. It makes sense, and is easier to use.

2) Loved this bit: “Ideally every standard power in HeroClix should be able to stand on its own and have useful and interesting things to do without needing to combo with other powers.”  “So say we all” and “Amen” to that.

Dear WizKids: This humble nobody HeroClix Player/Collector out here on the periphery of the HeroClix internet community thanks you, especially your Game Design team and its playtesters, for its professionalism and creativity and for keeping this game alive and well. 

Can’t wait for the whole damn Rulebook and Power & Abilities Card! 

….. Wait, what are they going to do with Team Abilities?! 

HeroClix 2017 Rules 10: Invincible, Precision Strike, and Energy Explosion | HeroClix

HeroClix 2017 Rules 10: Invincible, Precision Strike, and Energy Explosion | HeroClix: http://wizkids.com/heroclix/2017/03/22/heroclix-2017-rules-10-invincible-precision-strike-and-energy-explosion/

“!WOW!” big time on that change to Energy Explosion. So much simpler, makes much more sense. Mm-mm, makes me want to dust off the old FANTASTIC FORCES Green Goblin(s).