HeroClix 2017 Rules 12: Reader Feedback! And Rules Tweaks! | HeroClix: http://wizkids.com/heroclix/2017/03/29/heroclix-2017-rules-12-reader-feedback/ WOW. ZOMG. Changes just keep coming. The revised-revised rule concerning heavy objects and line of fire is even simpler. Too bad about Hide. Q: could Hide reappear as a Tiny symbol ability for line of fire to Tint characters thru light objects? Mind Control: i actually think there should be feedback damage. But, chance it, via a die roll. 1 in 6 for one target, 2 in 6 for […]
http://wizkids.com/heroclix/2017/03/23/heroclix-2017-rules-11-probability-control/ 1) Simply can’t complain about the change to Probability Control. It makes sense, and is easier to use. 2) Loved this bit: “Ideally every standard power in HeroClix should be able to stand on its own and have useful and interesting things to do without needing to combo with other powers.” “So say we all” and “Amen” to that. Dear WizKids: This humble nobody HeroClix Player/Collector out here on the periphery of the HeroClix internet community thanks you, especially […]
HeroClix 2017 Rules 10: Invincible, Precision Strike, and Energy Explosion | HeroClix: http://wizkids.com/heroclix/2017/03/22/heroclix-2017-rules-10-invincible-precision-strike-and-energy-explosion/ “!WOW!” big time on that change to Energy Explosion. So much simpler, makes much more sense. Mm-mm, makes me want to dust off the old FANTASTIC FORCES Green Goblin(s).
HeroClix 2017 Rules 9: Mind Control | HeroClix: http://wizkids.com/heroclix/2017/03/20/heroclix-2017-rules-9-mind-control/ Excellent. Elegant.
HeroClix 2017 Rules 8: Hypersonic Speed and Pulse Wave | HeroClix: http://wizkids.com/heroclix/2017/03/17/heroclix-2017-rules-8-hypersonic-speed-and-pulse-wave/ It’s all coming together so nicely! Very exciting, can’t wait to get my hands on the new rules book and Powers & Abilities Card.
HeroClix 2017 Rules 7: Carry and Inherent Abilities | HeroClix: http://wizkids.com/heroclix/2017/03/15/heroclix-2017-rules-7-carry-and-inherent-abilities/ Its… It’s [sniffles, wipes away single joyful tear] beautiful. [Screwed-up-holding-back-the-tears-smile-frown]
HeroClix 2017 Rules 6: Objects | HeroClix: http://wizkids.com/heroclix/2017/03/13/heroclix-2017-rules-6-objects/ WOW. Incredible changes. I approve. Too bad about the “loss” of Ultra-Light and Ultra-Heavy objects. SIDEBAR: *a-hem* Still pining for a “subscription service” I could support, that is geared towards updating character cards, and other game elements. If WGDT decides to redefine UL and UH objects as types of ‘special objects’, it’d be nice to have a site where those game elements are updated and curated. Anyway, the addition of “inherent abilities” is […]
fusillade: Word of the Day from Dictionary.com http://www.dictionary.com/wordoftheday/2017/03/06 Thinking about Wizkids’ Game Design Team articles concerning the 2017 changes to the HeroClix Core Rules. Thinking about this “keyphrase abilities” thing. Thinking about the Flurry standard power, how the wording will be. Thinking about the “Duo” symbol, and what “keyphrase abilty” it might access. Thinking about the word “Fusillade”, how it’s been used as the name of at least one Special Power for one of the “archer” type characters. And that […]
http://wizkids.com/heroclix/2017/03/10/heroclix-2017-rules-5-outwit-use-and-possess/ Holy Freakazoid. This is mind-tinglingly amazing, IMHO. WizKids’ Game Design really recalibrated Outwit within its Core Rules streamlining. Then they slip this in toward the end — “…Well, combat abilities don’t exist anymore, so this was an easy cut. Now there is only a single category of “keyphrase abilities”, and some of them are granted by symbols, and some aren’t. None of them can be chosen for Outwit, though Indomitable can still be “stopped” by choosing Willpower.” So, “keyphrase […]
http://wizkids.com/heroclix/2017/03/08/heroclix-2017-rules-4-as-a-free-action/ Was waiting to post this, to see what other rules articles would be published this week.