HeroClix Wish-List: “Incredibles!”

So, weekend of June 16th, the long-awaited sequel to the original “The Incredibles” movie came out, “The Incredibles 2”. My Fiance had never seen the original, so we bought it on Netflix and watched it that weekend. She said she liked it, and enjoyed it. Yay!

Last weekend, weekend of June 23rd, she indulged my sci-fi/superhero nerdy-obsession: we saw “The Incredibles 2”! I’m a very lucky dork.

We both enjoyed it, by the way. Good stuff, a lot if fun. In a way, I compare it — in one way — with the more-recent Marvel movies, volumes 1 and 2 of “Guardians of the Galaxy”. In what way? As a kind if two-part “origin story”. Which will hopefully lead to more stories with these beloved characters, new challenges, new developments, new adventures, new worlds to explore.

Anyway, this post is a HeroClix Wish-List post. Done this once before, covering the original movie. A lot has changed in the game since I last wish-listed them. Rules have improved, game design overall and character dial design in particular has evolved continually, and character selection has become incredibly diverse. Playing and collecting this game is a fun, wonderful experience.

Since I’m more of a “Marvel Zombie”, this Wish-List will be drawing inspiration largelt from the Marvel HeroClix sets: THE MIGHTY THOR; AVENGERS/DEFENDERS WAR; AVENGERS INFINITY.


EDIT (2018-07-01]: Sorry this is taking so long, “real life” gets in the way. I’ll start with listing “predictable” stuff first, hopefully as time marches on and the list gets revised the ideas will get better…

  • “Civilian Alter Egos”: Basically, redesign and reintroduce the Alter Ego (in a way that the language can be retrofitted back onto existing Alter Ego empowered HeroClix characters of past sets), maybe incorporating STOP click special power type of effects. Then, put them on “civilian” versions of Robert Parr, Helen Parr, Lucius Best, Violet Parr, Dashell Parr. These versions of the characters would be Unique-ringed Super Rares. Traited Shape Change.
  • Mr. Incredible: Basic power set: Super strength, suite of damage reducers. Need versions for Common, Uncommon, and Rare rarity levels. Common: 1st movie, orange/black costume, “super-dad”, keyword-based Perplex when within so many squares of Frozone and other Incredibles. Uncommon: 1st movie, blue/black “golden age” version; some sort “danger sense” (may be reflected with Energy Shield/Deflection, or Defend, or some combination of the two). Rare: 2nd movie, orange/black supersuit, stronger keyword-based ally-proximity-based special effects.
  • Elasti-Girl
  • Violet
  • Dash
  • Jack-Jack
  • Frozone
  • Edna Mode: Unique, Super-Rare
  • Rick Dicker: Unique, Super-Rare
  • Syndrome
  • Syndrome Mercenary
  • Syndrome Agent/Mirage
  • Omnidroid Mk I
  • Omnidroid Mk II
  • Omnidroid Mk III
  • Omnidroid Mk IV
  • Gazerbeam
  • Gamma Jack
  • Thunderhead
  • Brick
  • Krushhauser
  • Void
  • Screenslaver
  • Vechicle: Syndrome Hoverblade
  • Vehicle: Incredibile
  • Vehicle: Mohawk (mentioned in Incredibles 2, not seen)
  • Vehicle: Elasti-Cycle
  • Vehicle: Snogg’s Jet
  • Vehicle: Underminer’s Drill (Colossal)
  • Vehicle: Underminer’s Drill (Giant)
  • **more to follow**

Marvel HeroClix: Avengers Infinity | HeroClix

EDIT: This post will be frequently revised and re-posted.

NEW! Marvel HeroClix: Avengers Infinity Unboxing Videos | HeroClix: https://wizkids.com/heroclix/2018/04/16/new-marvel-heroclix-avengers-infinity-unboxing-videos/

Marvel HeroClix: Avengers Infinity | HeroClix: https://wizkids.com/heroclix/2018/04/09/marvel-heroclix-marvel-avengers-infinity-previews/

Marvel HeroClix: Avengers Infinity Pre-Release | HeroClix: https://wizkids.com/heroclix/marvel-heroclix-avengers-infinity-pre-release/








Marvel HeroClix: Marvel Avengers Infinity Previews! | HeroClix: https://wizkids.com/heroclix/2018/04/09/marvel-heroclix-marvel-avengers-infinity-previews/

Kind of a Big Deal: Supreme Intelligence – HeroClix Realms


SaturnFlight sez: …sometimes, attack and defense values need to represent threat.

Whether we’re talking about HeroClix or superhero genre fiction, rings true to me. A “villain” or “supervillain” is more than a simple rival or antagonist. They are Threats, whose goals and/or activities endanger civilians and “society”, and our intrepid Heroes, in the nadir; to advancement of Human Civilization in the median; to the existence of the Multiverse at their zenith. With many degrees, many phases in between.

Anyway, great article, IMO.

Edit: To be clear, i don’t mean — totally DO NOT MEAN — villains should be cartoonishly simplistic. 

Having finally gotten my girlfriend to go to a showing of “War for the Planet of the Apes” yesterday, one of the things I like about it is the degree to which the ‘antagonists’ believe in what they are doing, have their own thpughts about how the world is, how it works, and what they need to do to not only survive, but creating conditions that will enable them to thrive. From Colonel McCullough to his dutiful-but-conflicted soldier Preacher to the “donkey” Red, they are excellently crafted ‘antagonists’, villains.

But, this blog tends to focus on superhero genres stuff, especially movies. So, what ‘villains/supervillains’ do I  find ‘driven’ in some way? (Not just ‘there’ to oppose the ‘hero[es]’ for the sake of conflict?)

Viper from “The Wolverine”: “A chemist, a nihilist, a capitalist, a mutation. A Viper. (Note: FOX just took the name of a Marvel Supervillainess; she very different from the comics.)

Marvel Movie ‘Villains’: Red Skull. Arnim Zola. Alexander Pierce. Ultron. Loki. Justin Hammer. Ivan Vanko. Darren Cross. Adrian Toomes. 

HeroClix OMG: DesignInsight article on “size matters” (v1.3)

WONDERFUL article on heroclix.com. — http://heroclix.com/errata/design-insight-size-categories/#axzz3qRuNKLTq  Concerning streamlining of the game. OMG, I love this stuff.

Pirating WKGameDesign’s graphic:


EDIT: Changes to Plasticity also make sense. Very good stuff, WKGD.

EDIT II: If they make any further changes, I do hope Transporters recieve no penalty when using Carry.

Marvel HeroClix Wish-List: Vehicles!

Last Friday, WizKids posted a strategy article to the heroclix.com site featuring three of the vehicles from the recent Marvel HeroClix NICK FURY, AGENT OF S.H.I.E.L.D. “regular blind booster” expansion set:
http://heroclix.com/strategy-article/marvel-heroclix-nick-fury-agent-of-s-h-i-e-l-d-chase-vehicles/#axzz3mIL7ee9w. Fun/good article. I’m only goingto re-post the vehicles here —

FINAL-MV26-NFAOS-Preview-sheet_Page_76-copyMV26-Avengers-Sky-cycleMV26-SHIELD-Space-RigOf the above, the only one I haven’t acquired yet is the SHIELD Space Rig. I hope WizKids does a strategy article for the remaining Vehicles from NFAOS. Many complain about “previews after a set’s release”, but it seems like that whatchamacallit, the “long tail of advertising” thing? (Reminding people of what cool stuff just hit the shelves, rather than letting the “Done, done, on to the next one!” crowd divert everyone’s attention with immediate cries for previews/info on the *next* set coming down the pike.)

Brief Wish-List for more Marvel HeroClix Vehicles.

Now that WizKids Game Design Team has done an awesome refinememt of the Vehicles rules/mechanics, would like to reiterate some hopes for future Vehicles, to wit:

  • Red Ronin or (if they can get the licensing) the Shogun Warriors. Like the recent Hulkbuster Mark II, they could be “Build-A-Clix” as well as Vehicles.
  • Big Wheel (It’s seen some modern appearances).
  • “Spider-Mobile” (IIRC: created as a toy, then tied into the Spider-Man books, way back in the 1970’s)
  • Ghost Rider’s Motor Cycle (the Danny Ketch one, at least as I remember from the 1980’s; they could get really wonky with such a “possessed” vehicle. I’ll have to read-up to see if the Johnny Blaze/Ghost Rider uses it, of still “conjures” his versions from “mystical Hellfire” like back in the 1970’s. I have no clue about the more-modern female Ghost Rider, need to read-up on her as well.)
  • An Avengers Sky-Cycle for  Captain America. Hawkeye wasn’t the only Avenger to use one regularly.
  • That “Kirby-Tech” contraption The Thing used to ride like a sky-cycle.
  • Some version of the “Fantasticar”.
  • Meteor Man/The Looter’s “Balloon-Pack” (Bwha-hahahahahahaha!)
  • Green Goblin’s or Hobgoblin’s “Goblin Glider”.
  • Jack-O-Lantern’s “Pogo-Platform” (It gets described as a hovercraft now, but it used to be some sort of “repulsor-tech” derivative, and he’d use it to bounce from surface to surface.)
  • The Leader’s “Tri-Pod” thingy.
  • what about MODOK’s hover chair….?

More later, I hope….


  • Doctor Octopus’ Arms (Yes, I know they are in the game as a special object. Hear me out. (1) Since the Sam Raimi movie version, the whole “A.I. controlled arms” thing has leaked back into the comics’ version of Doc Ock, and (2) writer Mark Waid took things a step futher with his version of Doc Ock as “invalid”, by having a more complex and versatile assembly. I think there could be a Clix interpretation as a Vehicle. Might rock.

Wish-List: Marvel’s “Diablo” (1960’s monster) (v2.2)

EDIT (2014-11-15): Originally posted 2011-09-26, and was more about the GSX Colossal characters, what I’d like to see, with “Diablo, Smoke-Monster from the 5th Dimension” as an example of what I’d like to see. Reworked, reposted to focus on getting Diablo as a Colossal in a “Marvel Monsters & Villains” themed set. (Because it’s always worth a try.)

“Diablo! Demon from the 5th Dimension!” A Marvel character from the 1960’s, when they were still doing a lot of “monster comics”, before superheroes became big again. Only ever read about this character, never read any of his sparse appearances over the decades.

He’s supposedly a member of whole species of gaseous lifeforms that live in another dimension. The”monster comics” of the 1950’s and 1960’s seemed to recycle the same formula over and over: Big monster, invades Earth all by its lonesome, some “clever trick” (portrayed as clever, but usually some silly, nonsensical solution) by an allegedly quick-witted human sends the monster fleeing Earth in terror, foiling the “invasion”, with the monster to never be seen again.

So why do I want to see it in HeroClix?

Might as well back up, toss some stuff out there, on how I think he should be “ret-conned” in the comics. So, since the company of MArvel Comics exists in the fictional Marvel Universe (appropriately enough, pumping out “official accounts of actual superhuman events” as comic books), take this tact: The story in Tales of Suspense #9 should never have happened. It was just a story in a comic, “inspired” by sightings of some sort of “smoke-monster” elsewhere. “Diablo” should probably be tied to Marvel’s other character bearing that name:   Esteban Corazón De Ablo, a.k.a. Diablo, a mystic/alchemist. The “smoke-monster” could have been one of his creations, some minor demon or another, or maybe an “elemental spirit”, or maybe a former human minion, bound to this mortal plane in the way magic tends to get used in these fictional environments. Dunno. YMMV.

Although this version of Diablo is supposed to be a member of an alien race and using advanced technology, he was yet another gargantuan menace created and published during the Cold War. Whatever “Red Scare” elements there are to the character, I can’t shake the thought that part of him represents chemical weapons, or maybe pollution of some sort.


HEROCLIX: To that mix, then, I’d like to see a return of sorts of the “Battlefield Condition”, but not in card form.  I’ve tossed this idea out before, of having characters be the source of map-wide game effects similar to the old Battlefield Condition cards. The effect wouldn’t be counterable. You want to get rid of the effect, you K.O. the character. Limitations could be that it has to be activated using a double power action, but after that it’s in effect until the character’s demise.

For Diablo, it’s gotta be the old “Deep Shadows” BFC: Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with range values greater than 6 have range values of 6 instead, and range values can’t be modified to a value more than 6. All powers, abilities, and effects able to effect characters more than 6 squares away instead affect characters up to 6 squares away.

Now, he has been shown at different sizes. So, maybe the WizKids Design Team could at least get a us a version in a regular booster set that’s a Giant character, that (like a certain version of Groot) can become a Colossal during the game. Maybe even tie that into the above “Double-Power Action BFC” idea.

Would prefer the 2×2 base for him, though. I’d like to see him with some un-Outwittable/uncounterable version of Invincible (maybe Traited?), and a really long dial. The kicker here is that his stats could be really poor. Easy to hit — all you have to do, basically, is wave your arms — but hard to hurt. Still susceptible to Pulse Wave. Using a special power or Trait as a *limitation*, maybe he could be susceptible to Force Blast; he’d never be knocked back, but the die roll translates to damage instead?

He should have Poison, maybe tied to a action-related penetrating or unavoidable damage effect. And of course he should have Smoke Cloud, maybe tied to the Poison effect, maybe able to place more than 6 markers. Maybe Stealth. Maybe end-dial Regeneration. Maybe Phasing/Teleport or even Plasticity.

In keeping with him being a kind of “scenario unto himself”, at least a 300-point value, Unique-ringed.