Title says it all.
But, here’s another 3,000 words or so in pictures….
I usually don’t remember this site exists until after “March madness” is over. —
Upfront: Not a “re-post” of an older post. Ground-up post, recycling older ideas from several older posts, adding a few new ideas. First posted about these guys around 2010. Afraid we’ll never see them. Hoped to see them in the CAPTAIN AMERICA set. Didn’t. Hope they could be part of a “MARVEL MONSTERS & VILLAINS” set.
The “M.O.D.O.C. Squad”. Two versions of this concept, coming from writer Ed Brubaker’s incredible, seminal run on the various Captain America titles. A definite threat to Cap. In away, a spin of the “Man Out of Time” motif that sometimes recurs in Captain America comics: Steve Rogers, Captain America, is the first “super-soldier”, and as the origin goes, the process turned him into a “peak human” fighting machine. But, that was during WWII. Is he “outdated”. Well, this being superhero comics, the “old warhorse” still takes these teched-up clowns to school, goes all “Old Army” on their asses.
The “M.O.D.O.C. Squad” first appeared in issue #8 of Brubaker’s inaugural run. The acronym stood for “Military Operative Designed Only [for] Combat” (as opposed to “public relations” or something, I guess). Assumptions: Bionic enhancements. Sensory enhancements, benefits multiplied by sharing the input data among the hive-mind. These guys have been able to increase their own speed during combat, although Cap takes them down fast enough that we (the readers) never get a sense at how far they can take that, and what kind of effect that has on their bodies. A.I.M. probably knows, which is why they can only do it in stages, in response to threat assessments of their opponents; I assume AIM is trying to “prolong the service life” of their property. On the surface: maybe a mix of the tech AIM has used to create M.O.D.O.K., “dumbed down” and possibly spliced with their Adaptoid tech.
The second version appeared in Brubaker’s “Captain America: Reborn” limited series. The acronym “M.O.D.O.K.S.” apparently stood for “Military Operatives Designed Only [for] Killing Superhumans”, which they failed to do, quite spectacularly. I guess all the bugs hadn’t been worked out. Really, they come off as just a visual gimmick. Norman Osborn created M.O.D.O.K.S. for use by his H.A.M.M.E.R. organization and they were co-opted by the Red Skull and Crossbones in the “Reborn” story.
I prefer to think of them as “M.O.D.O.C., Types I & II”.
Things I’d like to see in HeroClix:
So, should the 25-point be mostly about *competent” generic-level stats (8/16, capped 2 damage) and mostly about basic “pawn” functions, just very good at them (Leap/Climb for mobility, Plasticity, Combat Reflexes, Range value of 4 or 5) ? That would make the 45-point slightly better (9/17 down the dial? access to the Move & Attack ability? Maybe Super Senses and BCF?)
If WizKids is feeling frisky, that second set of stats could further “Battlefield Promote” a new figure, with maybe 7 or 8-clicks of life, possibly with some sort of new-fangled “Wild Dial” mechanic, as we’re looking to see used on characters in the AMAZING SPIDER-MAN set (FEB 2013). Points? Not sure. 55? 60? A third MODOC soldier on another dial, at 55 points, and maybe at its “peak”, a MODOC soldier that has survived other engagements and has a slighty more “Leader-type” role to play when around the other two MODOCs. Maybe a “Reverse-Minion” Special Power or Trait? Not sure; I didn’t like that for the CAPTAIN AMERICA set’s Adaptoid/Super-Adaptoid, as you couldn’t get the most out of the Super-Adaptoid without having a few of the lower-point Adaptoids on the team.
EDIT (2016-02-19): Just adding in some more pictures. Still want to see these guys. Otherwise, just some spellchecking.
Someone over on HCrealms.com started a thread suggesting HeroClix Vehicles based on Marvel Comics properties. I piped up about wanting Giant/Colossal Vehicles and associated Pilots. Brought up the Shogun Warriors again, and Red Ronin. And suddenly remembered how MODOK used a gigantic exoskeleton once or twice.
This lead the irrational need to make a new “collage”. And it started out as *just* about the exoskeleton. Then everything else MODOK-related that I’ve ever wanted to see become HeroClix sort of “creeped in”. Including the Brubaker-created M.O.D.O.C. “hivemind” Super-Soldiers and the “MODOK-S Heavy Weapons Platforms”, which I’ve covered before. (Repeatedly.)
I’ll probably elaborate on this in an update, later.
M.O.D.O.K. had been assassinated by the Serpent Society, under contract by A.I.M. I don’t find her as interesting as the original. Don’t think writers and editorial at Marvel did either, as MODOK was “resurrected” in the 1990’s and continues to be a interesting supervillain that spawns all manner of shenanigans for the Marvel heroes.
MODAM, my opinion, looked to have less in the way of raw psionic power compared to MODOK, but her “hover chair” had more weapons. (I wonder if she was more of the prototype for the army of “Super-MODOKs” that appeared in “Captain America: Reborn” than the original MODOK?) Given what WizKids did for MODOK in last July’s CAPTAIN AMERICA Marvel HeroClix set, I would hope to see just as impressive a sculpt for MODAM. Along with the “Super-MODOK”, I wonder if she might be a “Super-Booster” candidate?
Potential powers and “Neapolitan special powers” and abilities run the gamut:
As per the tags at the top of the page, she could be part of a “supervillains”, “Captain America/Avengers”, or “Marvel Monsters/sci-fi” theme.